Tag Archives: struggle

Giving Feedback – Do Your Job!

Once, several years ago, after I’d completed a first draft, I excitedly solicited a feedback exchange in a social media group I was a part of. A writer who’d purportedly written and sold a script of the same genre volunteered to read it, I sent it, and a few days later I got this back…

Read the first 10 pages – with all do respect – can’t go any further – boring and uninteresting writing – no depth or imagination to the characters – nothing pulls you into the story on page one or to page 10 – go over ur [course] notes to see where you went wrong or buy

Anatomy of A screenplay and put your script on the rack

I would have to write many pages of notes to get you in the game

Best

Pretty harsh, huh? My favorite part is “with all DO respect”. I guess if you’re gonna ‘do respect,’ do it write! Sure, it’s dismissive and snarky, there’s a lack of DO respect, and it’s a half-step above telling me to give up all hope; but do you see the real problem here? In the long run, what really bothered me was that, as a writer who’d agreed to give feedback, he didn’t honor his commitment.

When it comes to giving feedback, there’s loads of great advice out there about the mechanics of script dissection and evaluation, but what I’m really talking about here is mindset. When the writer enlists you for this crucial task, they’re trusting you to aid in translating their vision from the subjective creative echo chamber of their brain to the objective world at large, or, more frighteningly, the market. You have a job to do. What is that job? First, here’s what it’s not… 

  • Making it all about you – Showing off your own screenwriting prowess by picking out everything you would’ve done differently, and then sending the writer something that reads like a “top 100 list of the ways I’m better than you.”
  • Being an unconditional cheerleader – The other extreme. Usually, this happens when it’s a close friend’s work you’re reading, so you praise every single word, even the misspelled ones, calling them a creatively quirky stylistic choice, and tell the writer they’re an unadulterated genius with nothing to improve, regardless of the objective quality, clarity, and impact of the writing itself. This may sound unrealistic, but trust me. That nasty note above notwithstanding, I’ve exchanged feedback with some real sweethearts.
  • Treating it like an academic assignment – marching through it with your red pen and a mechanical “correct/ incorrect” mentality (“Oh, your description got inside the character’s head here, minus five points!”), rather than a storytelling/ marketability perspective, and handing them back something that’s more “graded” than assessed for its narrative effectiveness.
  • Copping out – Telling them that after the first few pages you already know it’s not good enough and giving no real guidance or tips to course-correct, except maybe vague book or course recommendations. SEE ABOVE (More on this momentarily).
  • Faking it – Instead of taking the time to read it, just picking out a few random scenes and making a few comments about them to give the illusion that you read it; and turning over a few disjointed unhelpful comments. 

All of these amount to misunderstanding the central tenets of the feedback-giving mission: 

It’s an employment/ business proposition: Even if the writer calls it “friendly feedback” or some other gentle euphemism, you should still think of it as business. This will put your ego in check. In a job interview, if the HR person asked about your interest in this company, would you think of that as a juicy opportunity for a power trip to pick apart and harp on every aspect of the business you think is “wrong”? If so, how do you like living in your parents’ basement? The dynamic here is that someone is employing you to enhance their enterprise, thus… 

Join the writer’s team. By agreeing to give feedback, you’ve taken on an interest, however small, in the direction this piece will go. You’re putting, at the very least,  your trustworthiness with this writer on the line, and purporting to put your best writing know-how into picking up this script, wherever it is now, and carrying it as close as possible to the end zone as defined by the writer. This is a task not to be taken lightly. BUT… You don’t want to cross the line and start offering notes like “I think it would be cooler if right here this character did x,” and “I would like it better if this scene ended this way.” You’re on their team, but not their new writing partner. this hasn’t become your script, which brings me to my next point.

You’re a hired gun. This should provide just about the right balance between detachment and commitment.In reverse order, the hired gun is committed enough that he’s made the client’s enemies his enemies, and will risk his own life to kill them. Luckily you’re not being asked to risk your life, kill anyone, or make any enemies (if you are, maybe pass on this one). But you should take on the writer’s desired outcome as your own; whether that’s to get the draft ready for a submission, iron out an Act 2 lag, flesh out one or more characters, whatever. But… the hired gun is also detached enough so that there’s no personal investment or emotional dissonance to get in the way of accomplishing the mission. So you should not get so emotionally involved in the writer’s script that you do things like forego your own work, relentlessly follow up on how your feedback was applied or not after the fact, or get involved in the writer’s decision about the next step. A hired gun doesn’t really care, as the job is just a job he took on under certain very strict terms. He’ll do his part and then move on with his life. If he’s not ready to do that, he’ll turn it down, as should you, so…

Get all the way in, or all the way out. If you’ve got too much on your plate already, you really don’t care for script-reading, or for some other reason you just have a distaste for the job from the outset, don’t take it on just to be nice! Politely declining to read and give notes is far preferable to giving half-baked, disinterested, or even fake feedback (see above) that can set the writer on the wrong track moving further away from their vision. If you’re not ready and willing to do the job right, don’t do it at all. 

So back to that love note I received,…

It’s fine to think my writing is crap. That’s just an honest assessment of the quality as he sees it. It’s fine to stop after ten pages. As mentioned, it wasn’t paid feedback, and ten pages is more than enough to get a feel for how the rest of the script will go. I dare say no script has ever been crap for ten pages and then morphed into greatness on page eleven (what a twist!). But what about that part where he said he’d “have to write many pages of notes to get me in the game?” Does he owe me that? Should he or any other generous offerer of feedback have to trudge through writing so bad that it’s hard to know what the intention was, and pen 120 pages of notes for a 90-pages script? Of course not. BUT… to read ten pages and then write a few sentences just saying it’s basically hopeless? Good thing this wasn’t paid feedback. What should he have done? 

Well, someone claiming to be on the level he did shouldn’t require this explanation, but here we go… He should’ve isolated one scene, or even one scene segment, that he felt was representative of a fundamental problem with the writing overall; missed opportunities for “depth or imagination,” description and details that were extraneous and don’t “pull you into the story,” whatever; and given me a few tips on what would be a better direction to take it. 

So, the lesson here is, in case it wasn’t clear or was too “boring and uninteresting” to follow (I’ve heard that my writing can be that way), NEVER give feedback like the note above. Actually, it’s too generous to call it feedback. He basically offered to give feedback and then withdrew his offer in a rather nasty, back-handed fashion. When a writer shows the respect and reverence to request your thoughts on their work, do your job!

The Not-So-Silent Treatment

As anyone who read my post on loglines might guess, I’m in a phase of reevaluation and rediscovery of prewriting tools due to a new project. The latest object of experimentation is the treatment, or stylized synopsis of the script. The producer I’m working with asked first for a four-page, and then a 16-20-page treatment as a means of tweaking and developing the concept.

Much like the loglines, I’d previously thought of treatments as an annoying step that came in the marketing phase, to pare my script down to a document short enough to accommodate the time constraints and attention spans of producers or executives. I always found the process whittling the story down into an effective summary excruciating.

After learning that it’s commonly done prior to writing the script, I wasn’t much happier about that prospect. I’m a scene cards (index cards) guy. They’ve become my favorite tool for mapping out the significant plot points, so I can then adjust the structure until I’m able to kinda sorta watch the film in my head, and then dive into the screenplay itself. I didn’t see what could be gained by distilling and summarizing a plot that was still in development.

But, of course, I was wrong again…

The misconception that was really holding me back was viewing the treatment as a rote synopsis (recall that “effective summary” language used earlier). The utter stupidity of seeing it as simultaneously a promotional device, and an essay devoid of creative flair, where the story concept was laid bare to speak for itself, is unfathomable now. After some perspective damage control, I’ve discovered a whole new dimension of prewriting benefits, both artistic and mechanical.

There’s much more literary flexibility in the treatment than the script itself, due to the need to get to the point and economically convey the mood and tone. It’s permissible to spend some time in the characters’ heads, as well as the readers’. Of course, we still have to stay primarily visual and not hit them over the head with how they should feel at every turn, but there’s much more room for suggestion on these matters.

Throwing in some stylistic and provocative turns of phrase here and there; such as “She’s devastated to find out that…,” “He doesn’t quite buy that explanation, but he agrees,” or “And then they exchange a knowing smile. These two are working together!;” also hatches a graphical “emotion map,” an invaluable guide for the writer to reference and adjust along the way, which brings me to the more pragmatic aspects…

If the scene cards represent a blueprint of the story, then the treatment operates more like a miniature 3D model. It reflects not only the order and structure of the beats but also how they flow and blend together. Thus it goes beyond the mere framework of the story and gives a preview of how it will be told. This allows numerous plotting mishaps to be pinpointed and rectified in the treatment-writing process, and uniquely so, since they aren’t so easily spotted in outlining, scene cards, any other form of “beating out the story” that I’ve employed.

Its nature as a piece of prose rather than an itemized list of occurrences lends greater immediate visibility to how any change you make affects, not only that plot point but other narrative factors as well. Here are some issues it can help detect…

  • The overall timing of scenes, setup/ payoff pairs, obstacles, tense moments, reveals, and twists are awkwardly and/ or predictably paced.
  • Two significant events are butted against each other, but the logical cause-and-effect principles that would carry one to the next just aren’t there.
  • A character’s mood, actions, or motives change on a dime or seem inconsistent somehow
  • The characters are acting according to knowledge or motivations that they don’t have yet.
  • Scenes and sequences need to be added or cut to get to certain waypoints more smoothly and effectively.

This isn’t a magic bullet. Haven’t found one of those yet. Maybe a treatment is as useless to you as I once thought it was for me, but many of the issues above were caught and dealt with much sooner in the process this time around than on previous projects that had no treatment in the pipeline. Adding one on this go-around opened a new world to me. If you’re getting stuck in the development of your plot, maybe it can give you the same refreshed perspective! Give it a try and let us know how it works for you!

Don’t Underestimate the Logline

We’re all familiar with it, and many of us dread it. It’s that terribly brutal chore of condensing 100+ pages of story into a single sentence. It’s often invoked as a necessary component of the marketing package of your script once it’s complete and ready to be shopped around. However, the depth the logline’s purpose and utility go far beyond that. It’s a mistake to overlook it as a powerful prewriting tool, guide, and measuring stick for a developing idea.

According to John Truby, most scripts fail at the premise level, meaning that the foundational concept isn’t adequately fleshed out before the writer opens up Final Draft and gets going. Forming a logline isn’t the catchall remedy to this, but it can be the ideal starting point for troubleshooting. It’s a super quick, super efficient device to gauge whether your premise or situation has graduated to the level of a story; and to get you there if it hasn’t. 

The logline lets you know if the bare essentials are taken care of. In its most common and basic form, it represents the skeletal framework of 1) protagonist, 2) protagonist’s goal, 3) antagonist (or antagonizing force), 4) stakes (consequences if the goal isn’t achieved), and maybe 5) world of the story if it’s unique and/ or vital to the narrative.

Example – Logline for The Dark Knight: A masked vigilante hero must stop a sadistic domestic terrorist before his attacks destroy Gotham City.  Loglines can undoubtedly vary in form and structure, and will usually be modified later when the objective becomes marketing and promotion, but most of the time they’ll look something like this at the outset.

See all five of those pieces in there? If you can’t roll call these elements and articulate how they operate together in one concise sentence, then you probably have some fundamental story problems; and these are much easier to take care of at the prewriting stage than after you’ve written 25 pages and don’t know where to go from there.

This is coming from experience. I had an idea for an action thriller that I was so fond of, it seemed as if the entire story just played right out in my mind. So I just dove in head-first and started cranking out pages. Somewhere around the end of Act I, I hit a wall. Some glaring logic issues started creeping into my head that needed addressing before I could move on. A fellow writer, much more experienced than I, suggested taking it back to the logline to ferret out any missing pieces.

“Logline? Those awful one-sentence summary things they harped on in filmschool? Isn’t that for the pitch phase?” I’m not proud of my mentality or writing from those days. Anyway, I took his advice and the missing link came jumping off the page at me. 

I had a familiar but unique protagonist, with a clear goal, and his polar-opposite-in-every-way antagonist that had perfectly organic reasons to oppose him. The bloodbath finale between them was the image that made we want to write it in the first place.

BUT… 

Those logic problems came from one central notion: why wouldn’t he just walk away from the situation before said bloodbath ever ensued? There were no stakes. So many other building blocks were so clear, and so many of the plot points practically wrote themselves, that I’d developed a total blind spot when it came to the stakes. Who cares why he has to be in this situation? If he’s not, my awesome story can’t happen! That’s why! Well, I don’t think that’s going to cut it with a producer or manager.

This is where things really got interesting. It’s just stakes. No big deal, right? Just contrive some reason that explains his plight and traps him in it. I’ll have this script back up and running in no time; awesome story still intact. Not even close.

The narrative corner I’d painted myself into couldn’t have been a better arena in which to learn the indispensable nature of each of those logline components. It dawned on me real fast that they interconnect like the cells of a Rubik’s Cube. Change one, and you shift several others with it. The most precious ideas in the story were so dependent on certain choices by the protagonist, that the introduction of every type of stakes I brainstormed threw them off. 

I’d reached a storytelling impasse. My premise needed stakes, but the addition of stakes altered it into something I wasn’t so excited to write. So I shelved it, extracted some of my favorite aspects, and put them into a new script; one with a complete logline.

Is that idea dead forever? Of course not. No story issue is insurmountable, and it may just get another look someday. But the point is that looking to the logline allowed me to avoid digging deeper into a story that had already failed at the premise level and direct my time and effort toward something with a greater chance of success. So when you’re getting a newly-formed story concept off the ground, bypass this step at your peril.

What do you think? Do you agree that the logline is an important guide? Let us know!

Halloween 2018 Review: Murder by Exposition

(Spoiler-free)

Alright, this review is admittedly late to the party, but there is a method to the madness. I’ll get to it shortly…

First of all, this is a solid sequel and worthy addition to the series. It takes a purist approach by following the groundwork laid in Carpenter’s 1978 genre-creating classic; it doesn’t set arbitrary values for itself like “higher body count” or “more exotic killings,” it doesn’t add extraneous and tangential plot detours to desperately contrive enough story for a new movie, and it doesn’t eat up copious screen time pursuing answers to questions that nobody asked.

All in all, the plot, cinematography, score, and acting effectively elevate the film to such levels that they compensate for some of its lesser qualities and make for an enjoyable watch that’s uniquely worthy of a trip to the theater.

Big deal, you say. That reads like all the other reviews for this movie. So now we come to the reason for this one. There’s a screenwriting elephant in the room that no one seems to be talking about, and I think deserves some attention. Many of the script choices in this movie are highly questionable, and some are just plain weird. Some subplots don’t go anywhere, some “twists” are merely plot contrivances to serve convenient ends, etc. but these are relatively negligible and even forgivable as they tend to fall below the line of suspension of disbelief. My beef with the writing lies elsewhere.

More brutal than the stabs to heart or claw hammers to the skull is the dialog that lands squarely on the nose. And I mean RIGHT on it. Let’s look at one brief exchange from the trailer…

When protagonist Laurie confesses that she hoped spree killer Michael Myers would escape from prison, and she’s asked why; her stunning reply is “so I can kill him.” Now, trailer dialog always entails the caveat that we’re hearing it out of context, so we’re left to think that maybe there’s more to this conversation and it’ll play out much better in its totality. But, no. Like virtually everything from Halloween’s trailers, what we see is what we get.

As a friendly reminder, I liked this movie and Jamie Lee Curtis’ performance in it, but there is no measure for the awfulness of this line. The dramatic punch that the circumstances suggest it’s supposed to have falls miserably flat due to its blatancy, total lack of nuance, and utter failure to do its job of delivering the emotion of the character with a certain eloquent poetry that would never be uttered by a gruff old vigilante speaking of shooting a slasher in the face, but is called for in the name of satisfying storytelling.

In the words of Christopher McQuarrie, “think of what you want to say, and then don’t say it.” Dialog is never just a filmmaker-to-audience conduit for story information. It should be an ornament that adds flavor and style to the film, while covertly imparting exposition under the viewer’s nose. There is no more exigent situation for heeding this advice than this moment from Halloween. Countless preferable responses could have elevated that moment into something like what it was intended to be. Let’s explore a few…

Laurie: Do you know that I prayed every night that he would escape?
Hawkins: What the hell did you do that for?
Laurie: So I can kill him. So I can finish what Dr. Loomis started.

Or

Laurie: Because what he needs can’t be done while he’s locked up.

Or

Laurie: Some animals shouldn’t be caged. They have to be put down.

Or

Laurie: The cops and shrinks don’t know how to deal with him. I do.

Or

Laurie: Because he doesn’t deserve to die of old age.

See? None of these are great. They’re the product of about three minutes of brainstorming, but I’ll stand by any one of them as superior to that black hole of subtlety that made it into the film.

After really harping on that one line, I hate to say that it’s not the least bit rare among this film’s dialog. Every spoken word either serves to explain the plot to us or intimate precisely what the character is thinking, leaving absolutely nothing for us to decipher for ourselves. Need further evidence?

Martin: We’re here to investigate a patient that killed three innocent teenagers on Halloween, 1978. He was shot by his own psychiatrist and taken into custody that night, and has spent the last forty years in captivity.

Laurie: I need to protect my family. You have no security system, Karen.
Karen: Mom, you need help!
Laurie: Evil is real.

Laurie: He is a killer. But he will be killed tonight.

It is certainly true that Loomis had some musing monologues in the original that were borderline clunky (and would have been laughable if not delivered by the likes of Donald Pleasance), but that can be at least partially chalked up to breaking in a new kind of character in a new subgenre; and it doesn’t nearly approach the awkwardness with which the speech in the latest installment comes across.

What’s troubling here is that so many other features of the movie are so good, and this one is so easily fixed with some quick and easy tweaking. Oh well, perhaps this will be addressed in the inevitable sequel(s).

What do you think? How did you find the dialog; and the movie in general? Let us know!

The Predator Review: They Were Shooting In All Directions… and Hit Nothing

(Spoiler-free)

There’s no need to go over the amount of anticipation that comes with this one, or the fact that comparisons to the first one are unavoidable. Let’s just get into whether it delivers or not…

Like the original, it opens with a Predator ship entering Earth’s orbit and delivering a creature to the surface. But this time, instead of just a quick shot to set up the premise that we’re dealing with an alien, it’s a more convoluted space chase that ends up being a significant setup for a later reveal. In this intro sequence, we get a lot of stuff happening, information thrown at us that we should store for later, and nothing too engaging in any of it. I’m sorry to say, this is an apt microcosm of the entire movie.

We’re soon introduced to protagonist McKenna (Boyd Holbrook), an Army Ranger sniper who is mid-op with his team, when they get attacked by the recently arrived Predator and we’re given another rushed and crammed sequence in which they essentially try to do the first movie in about two minutes or less. McKenna’s team gets wiped out, which he lets us know he’s upset about in a few lines of dialog, but we didn’t get to know them at all, so who cares?

This necessitates McKenna being brought to a secret government lab full of scientists and mercenaries who have been studying the Predators for years, want to maintain their secrecy, and are wondering why the visits are rising in frequency. He is transferred there with a group of combat-hardened misfit military prisoners that will become his new team, and this is where the wisecracks really start flying, the action set pieces start popping off, and one of the greatest flaws of the movie becomes glaringly obvious….

It’s packed with misfires. The humor doesn’t land, the spectacle doesn’t excite, and the characters don’t draw us in. What’s worse is that it’s made blatantly obvious what we’re supposed to be feeling and when, particularly in a few moments that are intended to be especially dramatic, but it just isn’t happening. Like the acquaintance constantly uttering bad jokes and leaving pauses where you’re expected to laugh, but it just isn’t in you.

The 1987 masterpiece got us attached to seven characters effortlessly in a short helicopter ride, with almost no talking among them. Here we’re introduced by a quick exchange of quips and a bit of clunky exposition, which is usually the kind of setup given to expendable fodder, but in this case we’re actually expected to care what happens to them without any proper emotional foundation.

We have McKenna. He’s tough, and everything he does and says reminds you of that. His kid is part of the story (who admittedly manages not to not be too annoying). He’s a genius, and everything he does and says reminds you of that. Moonlight’s Trevante Rhodes is McKenna’s instant best buddy, who has his back, and everything he does and says reminds you of that. Thomas Jane (is wasted) as the crazy guy, and everything he does and says reminds you of that. See a pattern emerging here?

So then we’re onto the main conflict, which involves a Super Predator, because the regular one isn’t formidable enough, more one-liners, explosions, some disturbingly odd-looking CGI, awkward shots (the flat-angle medium shot used to introduce Olivia Munn, the hot, tough lady scientist, is laugh-out-loud-worthy), a lot of plot-convenient occurrences, choices and actions without clear motivations (from humans and extraterrestrials alike), and it all goes by at such breakneck speed that is easily outpaces the audience’s interest.

In the end, we’re left with a wholly unsatisfying mess of a movie, and they also hit us over the head with an asinine politically-charged theme to add insult to injury. However, a few witty digs inspire some chuckles (especially from Keegan-Michael Key), and some actions scenes rise to the level of “that was kinda cool, I guess,” but that’s about as good as it gets here. It’s not a pleasant things to report, but my bleak predictions from the trailer came true, and then some. This does more (or less) than not live up to the hype. It’s likely to disappoint committed fans and newcomers alike.

Writer’s Bliss: The Creative Breakthrough

Rewriting is, by and large, problem-solving. We clip the stuff that isn’t necessary, add the things that are missing, rearrange and refashion the ideas that aren’t being expressed with maximum clarity and effectiveness, and generally engineer a narrative that will hopefully instill in the reader/ audience the same roused fervor that incited us to write it in the first place.

This means a lot of whittling and fiddling. We spend hours contemplating solutions to ideas that aren’t working and sentiments that aren’t coming through. We list the alternatives, draw out mind maps, watch or read the greats, stare at the wall, etc. Maybe we get flustered and step away to reorganize the DVD collection, clean the bathroom, or think about starting another script. It’s a fight to push through all this resistance and commit to the trial and error of making those needed alterations and get the story going in a more cohesive and engaging direction.

I think the best of us revel in this process, regardless of the individual’s workflow. As exhausting as it is, the wherewithal to inflict this mental, emotional, and intellectual self-torture on a regular basis separates those who could have a career and those who become a statistic.

BUT…

There are also those moments that come along and remind us why we do it, and why we fancy this more than anything else. Those precious nuggets that make the process – not only not miserable – but a great pleasure in itself. The pinnacle of these is the creative breakthrough.

This is a different animal from the typical hard-won story fix that materializes from the aforementioned grind. These are those ideas that spring forth, maybe as a result of some serious brainstorming, perhaps after spending some much-needed time away from the piece, or most intriguing of all, without warning while we’re focused on something else. And they have some amazing attributes that truly set them apart…

They’re simple: So many story logic issues, overwritten tangents, flat sequences, disagreements between character or plot actions, etc. necessitate a bunch of explanatory fluff as a vain attempt to square those circles. When a breakthrough hits, it irons things out, streamlines the operation, obliterates the anomalies (and the fluff right along with them), leaving action and dialog that are more intuitive, coherent, visual, and concise, which brings me to my next point…

They’re economical: Early drafts (mine, anyway) carry a compulsion to explain every last feeling, motivation, gesture, and tick to combat the bugbear of “they won’t get it.” What’s left is a 145-page eulogy to the human imagination. But after one of these amazing boosts of inspiration, we’re left with a more intriguing sequence, with more for the reader to decipher, at a lower page count. It’s a fantastic moment for a fledgling writer when the true meaning of “say more with less” really hits home.

And coolest of all…

They fix other issues: This is the magic ingredient that let’s us know we’re really onto something. We get one idea out of the crapper and it touches on other story elements that were either missing or not doing their job, and sets off a chain reaction of plot repair.

I’ll use this example of a recent breakthrough I’ve had to illustrate my point:

Problem: I have a character in my script, a friend of a friend to the protagonist, who is a doctor, and ultimately ends up giving our hero the help he needs to fight his ailment, complete his arc, and achieve his goal. Since this doctor is a relatively small (but important) supporting character, she seemed to just show up when needed, do exactly what was required to progress the narrative, then disappear, rinse and repeat. So she wasn’t a character at all, but a flimsy plot device. I had developed her relationship with the hero’s friend, but the dynamic between her and the hero was an afterthought, and it showed. In trying to round her character out, I had fabricated a bunch of plot interruptions where he had to visit her for help, and attempted to justify it with convoluted discussions and circumstances.

Breakthrough: Turn her against the protagonist. Make her hate him and resist helping him at every turn.

Once I made this change, it did so much to straighten out my story. Now this character wouldn’t piss on him if he were on fire. Their interactions have become terse, conflict-laden, and they keep things moving, because they come up much more organically as the consequences of various accidents and calamities that befall the main character, and neither of them is happy about it. These new hardships and obstacles subject him to a great deal more suffering through the middle of the movie, creating a much more interesting series of events.

Without my initially realizing it, this also filled in an element that was missing before. The main conflict of the piece arises from a mistake made by the protagonist, stemming from his main flaw. While a sense of guilt slowly builds in him throughout, there was no one to hold up a mirror to him, force him to take a hard look at himself, put him at a dramatic low, and make him realize he needs to change. But now there is. This character now dovetails so nicely into this task, it seems as if I’d planned it for her from the beginning.

Oh, and as a casual aside, she now feels like a real person that has a rightful purpose in the film. Her contentiousness toward the hero, contrasted with her protective affection for the friend, adds a realistic complexity to her that makes her someone the audience would (hopefully) like to get to know. It also allowed for a much-needed arc for their relationship, in that (you may have guessed) he manages to earn her respect and a certain amicable understanding develops between them. This, of course, also added another layer to him.

This kind of beneficial butterfly effect from one snap flash of inspiration can’t be expected to happen all the time. Perhaps even the opportunities for them recede over time as greater experience precludes one from leaving such gaping chasms in the story that require this type of drastic solution. Whatever the case, these occasions bring a true thrill to someone in the early stages of exploring their creativity.

How about you? Has something like this happened to you? What have been the biggest leaps, bounds, and setbacks in your process? Let us know below!

Moving Forward With Backstory?

A screenplay is not a novel, right? Especially for us spec (unpaid until and unless someone likes your work) screenwriters, page count is a huge consideration. While many of the current top-earners at the box office are running well over two hours, we’re still hammered with the notion that 120 pages (at one page per minute of screen time) is too long. 110 is better. Under 100 is ideal.

So, after we’ve strived to keep the description terse and make the dialog lean and to-the-point, comes the brutal rewrite step of “killing your darlings,” “love cutting,” whatever cutesy phrase you want to use. It’s time to remove everything that isn’t absolutely crucial to getting the story across. This puts a lot of pieces on the chopping block, and according to many, one of the first things to go should be extraneous backstory, which frequently shakes out to mean – any backstory at all.

Backstory is the childhood trauma that made it impossible for her to trust anyone. It’s the toy his father gave him at age 5 that he would kill to hold on to. It’s that “thing” that happened in the war. It’s the “what” from the past that supplies the “why” in the present. And therein lies the problem. Its purpose is to tell the audience something, which we should always avoid in favor of showing them. (Like in a flashback? Come on, get serious.) And what’s worse, it’s telling something that’s outside the story’s timeline. Can you hear the guillotine dropping?

It’s said that backstory is essential knowledge for the writer, in properly fleshing out the characters before the writing begins, but that’s largely where its usefulness ends. Little if any of it should make it into the actual script. The character’s traits guide his/her/its actions, which drive the plot, which tells the story, or something like that.

So, I’m thinking that backstory should only creep in to plug any logic holes about why a character is taking certain actions, and only if leaving it out would render the character under-developed and lead the reader/audience to start asking those horrible “why would they…” questions. But just where is that line of necessity?

Is the fact that there’s a certain burning question on the audience’s mind about the origins of certain relationships, attitudes, and current happenings enough to justify the inclusion of slivers of backstory? What if these characters are in a peculiar situation, doing and saying unusual things, and something in their collective past will explain it all? Is such curiosity a handy, if a little sadistic (which I’m not against) tool to keep them engaged in the story? Or will it just be distracting and frustrating?

I know we should never aim to answer every question and tie up every loose end, but I’m wondering if too much is left unsaid about how these people got to where they are, and I wonder if a little more background is necessary to get the audience emotionally involved in what they see happening in the present.

Anyway, I’m about to send it out for the second round of notes, and I’ll let them be my guide. For now I’m sticking with convention and erring on the side of omission, for the sake of my instincts and my page count. If I’m getting consistent feedback from multiple sources demanding answers the the same chasms of information, I’ll sprinkle some more in there.

What do you think? How much backstory should go in there, and how much should be withheld? And how much do specific factors like genre, style, and idiosyncrasy play a role in this? Let me know below!

Tarantino’s Writing Process!

Love him or hate him, this guy is one of the most influential screenwriters living today. This is the best peek at his process I’ve ever seen.

Review: Tough Love Screenwriting: The Real Deal From A Twenty-Year Pro by John Jarrell

Well, I feel like I’m about to explain a lot about something that doesn’t require much explaining. (What does that say about me as a writer? Oh well, let’s press on.) We find ourselves buried in books on HOW TO WRITE, and when I review them, I try to own up to my responsibility to inform you about which aspects of the skill set are emphasized, from what angle the author approaches the writing process, what individual styles and tastes it might cater to or not, etc. Here, we have a very different specimen. Tough Love Screenwriting: The Real Deal From A Twenty-Year Pro by John Jarrell is about BEING A SCREENWRITER. That’s a different matter entirely, and the title couldn’t possibly do a better job of stating exactly what you’re in for.

Maybe you’ve picked up a few vague tips and pointers about the film/TV business as the closing thoughts or afterward of other screenwriting books; clues about making sales, getting writing assignments, and networking in general, but don’t they all seem to have a “from the outside, looking in” flavor (begging the question of whether or how often the authors have actually achieved these feats)? Enter John Jarrell, a man who’s been there, done that, and is generously (?) willing to dish it all out, raw and unfiltered.

Jarrell pops the hood, pulls the curtain back, gives us a peek through the keyhole, pick your cliche, exposing the Hollywood screenwriting mechanism exactly as he’s experienced it. Tough Love‘s tone is playfully brutal and the veracity is beyond question. Nothing with this disorderly blend of starry-eyed triumph and gut-wrenching, disillusioning, debacles could possibly be made up. All of this, combined with Jarrell’s sharp, snarky delivery, and you could say that the entertainment value alone is worth the price, but that’s not nearly the crowning virtue of this book, not for anyone who wants into the business.

The true value here is the insights into the Hollywood system. All of the stuff you haven’t thought of yet – the anatomy of deals, the influence that one person’s mental disorder can have on a production, the system for deciding who gets writing credit on a movie and why it matters, how to conduct yourself in the face of clueless and vindictive development execs, and a host of other survival skills that you won’t find mentioned in any other screenwriting literature I know about.

But don’t take all of this to mean that it’s all abstract, “down-the-road” stuff. There’s plenty for us aspirers to chew on as well. This book induced me to incorporate several extremely beneficial things into my writing education and habits. Among them, I read Screenplay: The Foundations of Screenwriting by Syd Field, studied and gained a greater understanding of craft from the Training Day screenplay, and began using the classic note card method. These examples alone have immeasurably moved my writing forward.

And that about does it. I warned you about the over-explaining. If you want the straight dope from someone who is where so many of us want to be, this one is not to be missed.

Review: Writing for Emotional Impact by Karl Iglesias

We as new screenwriters are filled to the brim with questions about how to do it “right.” Does my structure dovetail perfectly into the standard template? Do I have enough white space? Do I need this supporting character? How much back story is necessary for the protag’s mother?

As I learn more and more, and look back at my journey thus far, I find I’ve spent a lot of time asking the wrong questions. My greatest leaps in knowledge and craft have come when I made some major course correction regarding my approach to the writing process. Lately I’ve been lucky to experience several of these thanks to Karl IglesiasWriting for emotional impact : advanced dramatic techniques to attract, engage, and fascinate the reader from beginning to end.

If you’re someone who’s leafed all through the big-name how-to classics, and seemingly learned everything there is to know about story structure, character profiles, plot and subplot mapping, and genre conventions, then you’re exactly who this book was written for! It comes at the whole paradigm from a fresh new angle that’s the creative equivalent of nine hours’ sleep followed by a hot oil massage.

Right out of the gate, Iglesias‘ focus is on the step where the screenwriting rubber meets the road, the emotional effect of the script. Yeah, that’s not a mistake, and you read it right. I meant the script. The point is emphasized that, while it’s a blueprint for an eventual movie, the critical point in the process for us is how the words on the page strike that initial gatekeeper, the (probably assistant or intern to) the producer/ studio head/ financier/ whoever, and sway his/ her decision about whether it’s worthy of getting off the ground in the first place. It’s not good enough to spout, “Just wait till you see it on screen. It’ll knock your socks off!” It’s unlikely to get that far if the read was a lifeless chore to that first reader. His or hers are the socks that must be jettisoned. Pretty insightful perspective, huh? Maybe that revelation alone is worth the price of admission. But we’re just getting started here. The meat of the book consists of telling us how to do it.

As a script reader himself, Iglesias offers the candid inside word on their circumstances, mindset, approach and visceral reactions (which are the reactions that count) when they read our work. He then proceeds to lay out the emotional triggers that are tripped by the best of the best scripts, and how we may achieve them in our own writing.

In all of your reading, podcasts, webinars, seminars, courses, and meet-up groups; how much attention have you really placed on how your work will make the reader feel? What about how that will interact with the characters’ emotions? Do you know which emotional reactions are the most gripping and memorable, and will get your script noticed? Did you know that the simplest of edits and alterations can transform an empty, throw-away beat into something super-engaging that keeps them turning pages? Have you ever approached your writing or editing with these things in mind? This is what you’re going to get from this book.

Whether starting from the initial spark of an idea, or slogging through the rewrite process, there seems to be a certain hierarchy of script writing factors that, if followed in order of importance, can provide an extremely useful, time and grief-saving workflow for building or rebuilding your story. Iglesias’ book is laid out in an optimal flow for not only readability, but workability. It starts with the most broad strokes such as concept and overall story, then filters down to the later-stage fine-tuning of description, dialog, etc. It’s not something to be read, absorbed, and shelved. If you’re really serious, it’ll serve as a manual and roadmap, constantly at your side as you write.

Needless to say, I can’t recommend this book enough. My only caveat would be that, as the subtitle indicates, these are advanced techniques, and meant to be broached once you have a working understanding of the screenwriting basics. So, while I might (and only might) not make this my first book on the craft, my collection would be severely lacking without it.