Tag Archives: obstacles

Predator (1987): Like Long Tall Sally… It’s Built Sweet

This is one of the most accessible and enjoyable story structure breakdowns I’ve ever seen, and his nickname for Shane Black made me laugh out loud! Enjoy!

The Predator Review: They Were Shooting In All Directions… and Hit Nothing

(Spoiler-free)

There’s no need to go over the amount of anticipation that comes with this one, or the fact that comparisons to the first one are unavoidable. Let’s just get into whether it delivers or not…

Like the original, it opens with a Predator ship entering Earth’s orbit and delivering a creature to the surface. But this time, instead of just a quick shot to set up the premise that we’re dealing with an alien, it’s a more convoluted space chase that ends up being a significant setup for a later reveal. In this intro sequence, we get a lot of stuff happening, information thrown at us that we should store for later, and nothing too engaging in any of it. I’m sorry to say, this is an apt microcosm of the entire movie.

We’re soon introduced to protagonist McKenna (Boyd Holbrook), an Army Ranger sniper who is mid-op with his team, when they get attacked by the recently arrived Predator and we’re given another rushed and crammed sequence in which they essentially try to do the first movie in about two minutes or less. McKenna’s team gets wiped out, which he lets us know he’s upset about in a few lines of dialog, but we didn’t get to know them at all, so who cares?

This necessitates McKenna being brought to a secret government lab full of scientists and mercenaries who have been studying the Predators for years, want to maintain their secrecy, and are wondering why the visits are rising in frequency. He is transferred there with a group of combat-hardened misfit military prisoners that will become his new team, and this is where the wisecracks really start flying, the action set pieces start popping off, and one of the greatest flaws of the movie becomes glaringly obvious….

It’s packed with misfires. The humor doesn’t land, the spectacle doesn’t excite, and the characters don’t draw us in. What’s worse is that it’s made blatantly obvious what we’re supposed to be feeling and when, particularly in a few moments that are intended to be especially dramatic, but it just isn’t happening. Like the acquaintance constantly uttering bad jokes and leaving pauses where you’re expected to laugh, but it just isn’t in you.

The 1987 masterpiece got us attached to seven characters effortlessly in a short helicopter ride, with almost no talking among them. Here we’re introduced by a quick exchange of quips and a bit of clunky exposition, which is usually the kind of setup given to expendable fodder, but in this case we’re actually expected to care what happens to them without any proper emotional foundation.

We have McKenna. He’s tough, and everything he does and says reminds you of that. His kid is part of the story (who admittedly manages not to not be too annoying). He’s a genius, and everything he does and says reminds you of that. Moonlight’s Trevante Rhodes is McKenna’s instant best buddy, who has his back, and everything he does and says reminds you of that. Thomas Jane (is wasted) as the crazy guy, and everything he does and says reminds you of that. See a pattern emerging here?

So then we’re onto the main conflict, which involves a Super Predator, because the regular one isn’t formidable enough, more one-liners, explosions, some disturbingly odd-looking CGI, awkward shots (the flat-angle medium shot used to introduce Olivia Munn, the hot, tough lady scientist, is laugh-out-loud-worthy), a lot of plot-convenient occurrences, choices and actions without clear motivations (from humans and extraterrestrials alike), and it all goes by at such breakneck speed that is easily outpaces the audience’s interest.

In the end, we’re left with a wholly unsatisfying mess of a movie, and they also hit us over the head with an asinine politically-charged theme to add insult to injury. However, a few witty digs inspire some chuckles (especially from Keegan-Michael Key), and some actions scenes rise to the level of “that was kinda cool, I guess,” but that’s about as good as it gets here. It’s not a pleasant things to report, but my bleak predictions from the trailer came true, and then some. This does more (or less) than not live up to the hype. It’s likely to disappoint committed fans and newcomers alike.

Writer’s Bliss: The Creative Breakthrough

Rewriting is, by and large, problem-solving. We clip the stuff that isn’t necessary, add the things that are missing, rearrange and refashion the ideas that aren’t being expressed with maximum clarity and effectiveness, and generally engineer a narrative that will hopefully instill in the reader/ audience the same roused fervor that incited us to write it in the first place.

This means a lot of whittling and fiddling. We spend hours contemplating solutions to ideas that aren’t working and sentiments that aren’t coming through. We list the alternatives, draw out mind maps, watch or read the greats, stare at the wall, etc. Maybe we get flustered and step away to reorganize the DVD collection, clean the bathroom, or think about starting another script. It’s a fight to push through all this resistance and commit to the trial and error of making those needed alterations and get the story going in a more cohesive and engaging direction.

I think the best of us revel in this process, regardless of the individual’s workflow. As exhausting as it is, the wherewithal to inflict this mental, emotional, and intellectual self-torture on a regular basis separates those who could have a career and those who become a statistic.

BUT…

There are also those moments that come along and remind us why we do it, and why we fancy this more than anything else. Those precious nuggets that make the process – not only not miserable – but a great pleasure in itself. The pinnacle of these is the creative breakthrough.

This is a different animal from the typical hard-won story fix that materializes from the aforementioned grind. These are those ideas that spring forth, maybe as a result of some serious brainstorming, perhaps after spending some much-needed time away from the piece, or most intriguing of all, without warning while we’re focused on something else. And they have some amazing attributes that truly set them apart…

They’re simple: So many story logic issues, overwritten tangents, flat sequences, disagreements between character or plot actions, etc. necessitate a bunch of explanatory fluff as a vain attempt to square those circles. When a breakthrough hits, it irons things out, streamlines the operation, obliterates the anomalies (and the fluff right along with them), leaving action and dialog that are more intuitive, coherent, visual, and concise, which brings me to my next point…

They’re economical: Early drafts (mine, anyway) carry a compulsion to explain every last feeling, motivation, gesture, and tick to combat the bugbear of “they won’t get it.” What’s left is a 145-page eulogy to the human imagination. But after one of these amazing boosts of inspiration, we’re left with a more intriguing sequence, with more for the reader to decipher, at a lower page count. It’s a fantastic moment for a fledgling writer when the true meaning of “say more with less” really hits home.

And coolest of all…

They fix other issues: This is the magic ingredient that let’s us know we’re really onto something. We get one idea out of the crapper and it touches on other story elements that were either missing or not doing their job, and sets off a chain reaction of plot repair.

I’ll use this example of a recent breakthrough I’ve had to illustrate my point:

Problem: I have a character in my script, a friend of a friend to the protagonist, who is a doctor, and ultimately ends up giving our hero the help he needs to fight his ailment, complete his arc, and achieve his goal. Since this doctor is a relatively small (but important) supporting character, she seemed to just show up when needed, do exactly what was required to progress the narrative, then disappear, rinse and repeat. So she wasn’t a character at all, but a flimsy plot device. I had developed her relationship with the hero’s friend, but the dynamic between her and the hero was an afterthought, and it showed. In trying to round her character out, I had fabricated a bunch of plot interruptions where he had to visit her for help, and attempted to justify it with convoluted discussions and circumstances.

Breakthrough: Turn her against the protagonist. Make her hate him and resist helping him at every turn.

Once I made this change, it did so much to straighten out my story. Now this character wouldn’t piss on him if he were on fire. Their interactions have become terse, conflict-laden, and they keep things moving, because they come up much more organically as the consequences of various accidents and calamities that befall the main character, and neither of them is happy about it. These new hardships and obstacles subject him to a great deal more suffering through the middle of the movie, creating a much more interesting series of events.

Without my initially realizing it, this also filled in an element that was missing before. The main conflict of the piece arises from a mistake made by the protagonist, stemming from his main flaw. While a sense of guilt slowly builds in him throughout, there was no one to hold up a mirror to him, force him to take a hard look at himself, put him at a dramatic low, and make him realize he needs to change. But now there is. This character now dovetails so nicely into this task, it seems as if I’d planned it for her from the beginning.

Oh, and as a casual aside, she now feels like a real person that has a rightful purpose in the film. Her contentiousness toward the hero, contrasted with her protective affection for the friend, adds a realistic complexity to her that makes her someone the audience would (hopefully) like to get to know. It also allowed for a much-needed arc for their relationship, in that (you may have guessed) he manages to earn her respect and a certain amicable understanding develops between them. This, of course, also added another layer to him.

This kind of beneficial butterfly effect from one snap flash of inspiration can’t be expected to happen all the time. Perhaps even the opportunities for them recede over time as greater experience precludes one from leaving such gaping chasms in the story that require this type of drastic solution. Whatever the case, these occasions bring a true thrill to someone in the early stages of exploring their creativity.

How about you? Has something like this happened to you? What have been the biggest leaps, bounds, and setbacks in your process? Let us know below!

Moving Forward With Backstory?

A screenplay is not a novel, right? Especially for us spec (unpaid until and unless someone likes your work) screenwriters, page count is a huge consideration. While many of the current top-earners at the box office are running well over two hours, we’re still hammered with the notion that 120 pages (at one page per minute of screen time) is too long. 110 is better. Under 100 is ideal.

So, after we’ve strived to keep the description terse and make the dialog lean and to-the-point, comes the brutal rewrite step of “killing your darlings,” “love cutting,” whatever cutesy phrase you want to use. It’s time to remove everything that isn’t absolutely crucial to getting the story across. This puts a lot of pieces on the chopping block, and according to many, one of the first things to go should be extraneous backstory, which frequently shakes out to mean – any backstory at all.

Backstory is the childhood trauma that made it impossible for her to trust anyone. It’s the toy his father gave him at age 5 that he would kill to hold on to. It’s that “thing” that happened in the war. It’s the “what” from the past that supplies the “why” in the present. And therein lies the problem. Its purpose is to tell the audience something, which we should always avoid in favor of showing them. (Like in a flashback? Come on, get serious.) And what’s worse, it’s telling something that’s outside the story’s timeline. Can you hear the guillotine dropping?

It’s said that backstory is essential knowledge for the writer, in properly fleshing out the characters before the writing begins, but that’s largely where its usefulness ends. Little if any of it should make it into the actual script. The character’s traits guide his/her/its actions, which drive the plot, which tells the story, or something like that.

So, I’m thinking that backstory should only creep in to plug any logic holes about why a character is taking certain actions, and only if leaving it out would render the character under-developed and lead the reader/audience to start asking those horrible “why would they…” questions. But just where is that line of necessity?

Is the fact that there’s a certain burning question on the audience’s mind about the origins of certain relationships, attitudes, and current happenings enough to justify the inclusion of slivers of backstory? What if these characters are in a peculiar situation, doing and saying unusual things, and something in their collective past will explain it all? Is such curiosity a handy, if a little sadistic (which I’m not against) tool to keep them engaged in the story? Or will it just be distracting and frustrating?

I know we should never aim to answer every question and tie up every loose end, but I’m wondering if too much is left unsaid about how these people got to where they are, and I wonder if a little more background is necessary to get the audience emotionally involved in what they see happening in the present.

Anyway, I’m about to send it out for the second round of notes, and I’ll let them be my guide. For now I’m sticking with convention and erring on the side of omission, for the sake of my instincts and my page count. If I’m getting consistent feedback from multiple sources demanding answers the the same chasms of information, I’ll sprinkle some more in there.

What do you think? How much backstory should go in there, and how much should be withheld? And how much do specific factors like genre, style, and idiosyncrasy play a role in this? Let me know below!

Too Many Steps?

A movie is a story, and a story is a journey, right? We (usually) want to relate to a hero on a quest to accomplish something. We want to see the struggles, the triumphs, the defeats, the

levities, the tragedies, and the breakthroughs that befall our hero along every step of the odyssey. Well, surely not every step. And here

in lies today’s issue…

Am I including too many incremental nudges toward

the end game, and bogging down my plot?

There’s a fine line between showing what’s necessary, so as not to leave logic gaps and have the audience scratching their collective head, wondering how point A lead to this point C, without the necessary point B (and maybe also wondering why bother to continue reading/ watching); and slogging through mindless and unessential details, painstakingly and pitifully trying to address every last doubt about the story’s logical credibility and plead with the audience, “It all makes sense, I promise! Please like me, and my story!”

I’m just not sure where that line is…

Do we need to see the discovery, analysis, and follow-up of EVERY single clue in the course of the investigation?  Surely some can be implied, or presented in retrospective dialog (without being overly-expository, of course), but which ones? Where’s that threshold of relevance that tells me if it should be shown or referenced?

I’m going through my scenes, and attempting to elevate the drama in each of them to ensure that every moment matters, and I can’t help but question whether a few of them should just go. I know some schools of thought say that as soon as the question enters your mind, cut it; but I’m not so sure my instincts are honed to that level.

On this pass, my emphasis will be on making sure something (somewhat) vital is introduced into the story at each turn that we actually see (read). And, for now, I’m pretty much leaving it all in, because…

This puppy is almost ready for another set of eyes to scour it for faults. I’ll be trusting in that step to solve some of the aforementioned riddles. I’m just hoping for some sweet, sweet consistency in the notes, particularly about issues like this one. If three people are telling me that we don’t need to see the helpful rent-a-car clerk expounding that one suspicious transaction, then I’ll have my answer.

Anyway, your thoughts? Let me know below!

Review: How to Kick Writer’s Block in the @$% by Michael Rogan

Thus far, I’ve never really been a sufferer of writer’s block. No, my main hangups could be better described as your garden-variety procrastination and mild resistance (blowing off writing to clean the house, clear out my inbox, watch the barking cat video one more time, etc.). But, I’m never one to pass up any opportunity to learn something about my chosen craft, especially from a source I can count on for accessible, down-and-dirty, practical, and extremely useful content. That source is Michael Rogan. (He’s also one of the most qualified human beings on the planet to hash out the niceties of writer’s block – more on this below.)

Michael is the Head Hancho Publisher over at ScriptBully, a writing consultation company that specializes in cutting straight to the chase in assisting screenwriters at every level move their careers forward (or at least nudge ’em out of a standstill). They’ve got it all – online courses, seminars, consultation services, and plenty of sweet books. The resources tackle a wide range of screenwriting angles, from devising and refining your initial idea for a movie, to the pure nuts-and-bolts formatting of the script.

So, I was excited to hear about the newest installment, How to Kick Writer’s Block in the @$%, and jumped at the chance to pick up a copy.  As usual, this volume doesn’t disappoint.

Michael expounds in his usual style of keeping it terse and to-the-point, but interlacing the material with surprising depth. There are also plenty of humorous quips along the way, keeping it light and enjoyable. He starts with a brief overview of the physiological/ psychological causes of writer’s block, without getting overly technical and losing the reader. Then, we’re off to the races…

What’s offered is a wealth of tools to throw in the box, for aspects such as maintaining mental focus, keeping a diligent writing schedule, maximizing your output, seeing projects through to the end, and most importantly – enjoying the process!

I’m new to these exercises, but I can tell you I’ve already incorporated a few of them (one of which is being accomplished right now) and I believe they’ll have a great impact, not only on my results, but on my writing experience overall. They’re simple, immediately integrable, and the benefits are often readily apparent. They consist of creating the optimum physical, mental, emotional, and logistical conditions to elevate your writing workflow. Nothing is crammed down your throat. The option is left entirely to you to pick, choose, and customize the tips to suit your purposes.

Last, and possibly least, depending on your outlook; Michael is especially credible on this issue, having suffered through a six-year bout with writer’s block. As an epilogue, he includes the excruciating blow-by-blow account of how it happened and how he came out a professional writer on the other side. It’s a fascinating and, for me, oddly comforting story that really puts things into perspective.

If you’re a writer of any variety (this isn’t only for the “screen-types”), this book will serve as an enjoyable read and invaluable resource. You will certainly not regret picking it up. And you can’t beat the price!