Tag Archives: process

Save the Cat! Story Structure Software 3.0 Review

For the present day screenwriter, the notion of a writing workflow devoid of software has gone the way of, well, the typewriter. Not only is a screenwriting application absolutely vital to proper formatting of the script itself (only a crazy person would type it out on a standard word processor and manually tab, indent, and capitalize to fit industry standards), but there are software suites available for practically every component of the process; outlining, plotting, word-smithing, character profiling, location visualization, you name it. Each of these steps can be ironed out more smoothly and efficiently with the aid of a specialized program as a guide or assistant. Of course one of the most important and challenging bumps in the road from idea to movie is story structure. In this area, many of us can use all the help we can get. It would be great to have a software program to organize, plan, strategize, and map out our structure in a clean and orderly way. Enter Save the Cat! Story Structure Software 3.0.

Let’s get this out of the way first thing. Blake Snyder’s Save the Cat! books are the subject of some controversy in the screenwriting world. Some find STC’s accessible and grounded approach of applying proven story principles derived by reverse engineering some highly successful blockbusters to be extremely useful. Others call it rote, overly-formulaic, and stifling in its rigid “rules” of screenplay construction. Regardless of where you stand on this, the STC Story Structure Software is a truly modular tool that can provide some monumentally time-saving hacks in getting you to your destination, wherever that may be. How rigidly you stick to the method and philosophy detailed in the STC books is entirely up to you. This program is a great boon to anyone, including those who choose to abandon Snyder’s approach altogether.

The only “mandatory steps of the process” are the first few, which involve filling in a title, logline (for which templates are available), genre (which is an interesting classification unique to STC, not your typical genre labels), and approximate page count. These can be quite helpful to start on the right foot, or they can simply be fudged for later modification, and then you’re off to the races…

There is also an outlining, or “beats” area, which many find a helpful starting point. In addition to listing the beats, you can produce, edit, and update catalogs of characters, locations, setups, and payoffs. You can easily toggle between these lists for referencing, rearranging, troubleshooting, or whatever you need to do.

The main thrust of the software is that it serves as a digital means to plot out your script on a set of virtual index cards laid out in the “board area.” This practice was first made famous in Syd Field‘s Screenplay: The Foundations of Screenwriting, and while I agree that there’s no substitute for real, physical cards, their editable electronic counterpart is a welcome supplement. There are a number of valuable features added to the layout here. Each card is an interface that can be marked with various story devices, such as the emotional arc of the scene, setup and payoff bridges between scenes or sequences, and which plot (A,B,C, etc.) is served by the particular card. This all allows some hyper-meticulous plot planning, if that’s your thing.

We all know that the writing process entails “killing our darlings,” or removing anything that doesn’t serve the story, even if we’d rather not do so. For all of those elements that we know we should cut, but see some chance for their resurrection in a different form or maybe a different scene later on, there’s the “Litter Box.” Here you can temporarily discard scene cards, while keeping track of where they came from in the structure. Simply drag and drop them in.

If you can’t wait any more, and those perfectly planned-out scenes are screaming to get out of you, there is a script window, complete with sluglines generated from the scene headings courtesy of the cards on your board, where you can begin to write the screenplay itself, and at any time you can export it to Final Draft and continue there. The downside here is that the formatting, while not completely manual, isn’t quite as automated as in Final Draft or other screenwriting programs. It takes a bit more work on your part to keep it straight (lots of pressing “tab.”) If that works for you, have at it!

Now we come to the window where I’ve admittedly spent most of my time; the general notes section. This is simply a digital free-hand bulletin board where you can place infinite, color-coded, virtual post-its to organize your thoughts, store referential materials, and basically pour your subjective process out onto the interface in whatever fashion you choose. External files in nearly any multimedia format can be attached here, and linked to scene cards in the board to customize a story logic web, attach research data to your outline, or just keep yourself on track with simple self-generated reminders. It also includes a “Greenlight Checklist,” formulated by Snyder in Save the Cat!® Strikes Back: More Trouble for Screenwriters to Get into … and Out of, of factors that he deemed important waypoints in the story. You can refer to it or not, but it’s there!

And there you have it, folks. These are the main features of Save the Cat! Story Structure Software 3.0. Some of the big-picture features include the option to backup and retrieve from the Save the Cat! online storage cloud for use on multiple devices, a special function to send and retrieve it from your iPhone version of the app, and the ability to import from and export to Final Draft.

I have found this program hugely helpful in my writing process, and it’s always open in the background as I’m banging away on my script. It’s what I look to in order to stay on course, and where I log my progress, sticking points, and session agendas. One minor gripe is that it’s not the most intuitive software I’ve ever used, and took some getting used to in terms of usability. But, beyond that point, it’s been a key contributor to my process. Regardless of your method or objectives, I believe it can be the same for you.

Too Many Steps?

A movie is a story, and a story is a journey, right? We (usually) want to relate to a hero on a quest to accomplish something. We want to see the struggles, the triumphs, the defeats, the

levities, the tragedies, and the breakthroughs that befall our hero along every step of the odyssey. Well, surely not every step. And here

in lies today’s issue…

Am I including too many incremental nudges toward

the end game, and bogging down my plot?

There’s a fine line between showing what’s necessary, so as not to leave logic gaps and have the audience scratching their collective head, wondering how point A lead to this point C, without the necessary point B (and maybe also wondering why bother to continue reading/ watching); and slogging through mindless and unessential details, painstakingly and pitifully trying to address every last doubt about the story’s logical credibility and plead with the audience, “It all makes sense, I promise! Please like me, and my story!”

I’m just not sure where that line is…

Do we need to see the discovery, analysis, and follow-up of EVERY single clue in the course of the investigation?  Surely some can be implied, or presented in retrospective dialog (without being overly-expository, of course), but which ones? Where’s that threshold of relevance that tells me if it should be shown or referenced?

I’m going through my scenes, and attempting to elevate the drama in each of them to ensure that every moment matters, and I can’t help but question whether a few of them should just go. I know some schools of thought say that as soon as the question enters your mind, cut it; but I’m not so sure my instincts are honed to that level.

On this pass, my emphasis will be on making sure something (somewhat) vital is introduced into the story at each turn that we actually see (read). And, for now, I’m pretty much leaving it all in, because…

This puppy is almost ready for another set of eyes to scour it for faults. I’ll be trusting in that step to solve some of the aforementioned riddles. I’m just hoping for some sweet, sweet consistency in the notes, particularly about issues like this one. If three people are telling me that we don’t need to see the helpful rent-a-car clerk expounding that one suspicious transaction, then I’ll have my answer.

Anyway, your thoughts? Let me know below!

Review: How to Kick Writer’s Block in the @$% by Michael Rogan

Thus far, I’ve never really been a sufferer of writer’s block. No, my main hangups could be better described as your garden-variety procrastination and mild resistance (blowing off writing to clean the house, clear out my inbox, watch the barking cat video one more time, etc.). But, I’m never one to pass up any opportunity to learn something about my chosen craft, especially from a source I can count on for accessible, down-and-dirty, practical, and extremely useful content. That source is Michael Rogan. (He’s also one of the most qualified human beings on the planet to hash out the niceties of writer’s block – more on this below.)

Michael is the Head Hancho Publisher over at ScriptBully, a writing consultation company that specializes in cutting straight to the chase in assisting screenwriters at every level move their careers forward (or at least nudge ’em out of a standstill). They’ve got it all – online courses, seminars, consultation services, and plenty of sweet books. The resources tackle a wide range of screenwriting angles, from devising and refining your initial idea for a movie, to the pure nuts-and-bolts formatting of the script.

So, I was excited to hear about the newest installment, How to Kick Writer’s Block in the @$%, and jumped at the chance to pick up a copy.  As usual, this volume doesn’t disappoint.

Michael expounds in his usual style of keeping it terse and to-the-point, but interlacing the material with surprising depth. There are also plenty of humorous quips along the way, keeping it light and enjoyable. He starts with a brief overview of the physiological/ psychological causes of writer’s block, without getting overly technical and losing the reader. Then, we’re off to the races…

What’s offered is a wealth of tools to throw in the box, for aspects such as maintaining mental focus, keeping a diligent writing schedule, maximizing your output, seeing projects through to the end, and most importantly – enjoying the process!

I’m new to these exercises, but I can tell you I’ve already incorporated a few of them (one of which is being accomplished right now) and I believe they’ll have a great impact, not only on my results, but on my writing experience overall. They’re simple, immediately integrable, and the benefits are often readily apparent. They consist of creating the optimum physical, mental, emotional, and logistical conditions to elevate your writing workflow. Nothing is crammed down your throat. The option is left entirely to you to pick, choose, and customize the tips to suit your purposes.

Last, and possibly least, depending on your outlook; Michael is especially credible on this issue, having suffered through a six-year bout with writer’s block. As an epilogue, he includes the excruciating blow-by-blow account of how it happened and how he came out a professional writer on the other side. It’s a fascinating and, for me, oddly comforting story that really puts things into perspective.

If you’re a writer of any variety (this isn’t only for the “screen-types”), this book will serve as an enjoyable read and invaluable resource. You will certainly not regret picking it up. And you can’t beat the price!